The Magnificent 6+1
All damage is subtracted from the target’s Wounds. Wounds are
divided into seven levels, each of which contains a number of
Wounds equal to the character’s Earth x 2. Any time you take more
Wounds than you have on a given level, you drop down to the next
level and suffer the appropriate penalties to movement and INs.
Note that your movement can be reduced to zero through these
penalties, in which case you are so overcome by your wounds that
you can no longer walk (though you might still be able to fight).
At this level you are basically unharmed, and suffer no penalties.
You are mildly injured, and suffer a +3 IN penalty to all actions
and Skill Rolls.
You have taken some damage, but are still functioning reasonably
well. You suffer a +5 TN penalty to all actions and Skill Rolls.
At this level, the pain begins to interfere with your ability to move.
You suffer a + 10 IN penalty to all actions and Skill Rolls and your
Water Ring is reduced by one for the purposes of movement.
Your injuries are such that you have a great deal of trouble focusing,
and even Skills you ordinarily perform with ease take great
effort. You suffer a +15 TN penalty to all actions and Skill Rolls.
You are barely able to stand upright. You suffer a +20 TN penalty
to all actions and Skill Rolls and your Water Ring is reduced
by three for the purposes of movement.
You are effectively incapacitated. Movement is reduced to 5’
and Simple Actions may not be used for movement. You must
spend a Void Point to take any action whatsoever, and even
then you suffer a +40 TN penalty to all your actions and move
as if your Water Ring was reduced by five.
OUT (N/ A)
You are completely unconscious, barely alive and unable to take
any actions at all. On the plus side, this Wound Level contains a
number of Wounds equal to your Earth x 5 rather than your Earth
x 2, allowing some possibility that your comrades might yet heal
you or rescue you from the field of battle. Once you have depleted
all Wounds on this level. you are dead, and no amount of healing
can help you. At the GM’s option, being driven to the Out level
may offer more permanent effects. You might bear some scar or
permanent wound to remind you of your brush with death.